4 open TypeScript positions
Vizcom is seeking a Senior Backend Engineer to architect and deliver fast, reliable, and scalable backend systems utilizing TypeScript/Node, GraphQL, and Postgres. Key responsibilities include optimizing GraphQL resolvers, building distributed systems for GPU workload queueing and real-time synchronization, and improving overall system reliability. The role involves deep ownership over APIs and data integrity while collaborating closely with frontend and AI engineering teams.
The Senior Software Engineer – Graphics will own the rendering and interactivity layer, working at the intersection of WebGL, WebGPU, and AI-assisted graphics. Key responsibilities include building and optimizing the core rendering engine, pushing real-time UX for smooth interactions, and integrating GPU inference outputs into visual workflows. The role requires deep understanding of UI performance, profiling, and the ability to mentor teammates in graphics fundamentals.
The Senior Software Engineer - Frontend will own major surfaces within Vizcom's real-time design environment, focusing on the canvas rendering engine and collaborative UX systems using React, WebGL, and GraphQL. Key responsibilities include optimizing performance, shaping interaction design, and ensuring high fidelity across the interface. Successful candidates will ship performance-improving features, establish performance baselines, and contribute to the frontend technology direction within the first 90 days.
Vizcom is seeking a Staff Software Engineer in San Francisco to take end-to-end ownership of critical product areas, setting the technical direction for scalable, reliable systems. Responsibilities include driving architecture roadmaps, shipping hands-on code for critical paths, and establishing quality guardrails. The role also emphasizes mentoring teammates, leading design reviews, and representing engineering trade-offs cross-functionally.